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"Graphic Study" 카테고리에 등록된 게시물 검색!
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- 2018.08.15Smoke Lighting and texture re-usability in Skull & Bones
- 2018.06.15[SIGGRAPH 2015]Advances In Realtime Rendering In Games Cources
- 2018.06.06Penner`s pre-integrated skin rendering
- 2018.05.31GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
- 2018.05.30Advance in Real-Time Rendering - SIGGRAPH 2017
- 2018.05.15Quick And Easy GPU Random Numbers In D3D11
- 2018.05.07modeling with distance functions
- 2018.03.23ASTC Format에 대해
- 2018.03.18The Book of Shaders